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Ios Localization Not Working

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For that reason we will define a new, simple function: func getFormattedStringFromNumber(number: Double) -> String{ let numberFormatter = NSNumberFormatter() numberFormatter.numberStyle = .DecimalStyle return numberFormatter.stringFromNumber(number)! } 12345 func getFormattedStringFromNumber(number: Double) -> String{let This is useful if you want to use keys instead of the full English string. Because it has attracted low-quality or spam answers that had to be removed, posting an answer now requires 10 reputation on this site (the association bonus does not count). What about those error messages or that plug-in you use? http://trisystech.net/not-working/ios-localization-not-working-on-device.html

The rest are movie categories that we want to be displayed translated as well. Let's get started by the first cell where the title of each movie will be displayed. And Localization refers to the process of making your app to support a particular locale such as German In this tutorial, we are going to see an example app that supports Thanks –aumanets Sep 4 '13 at 6:45 Does not change a thing for me (Xcode 5.1.1) –Pierre de LESPINAY Jul 10 '14 at 13:06 add a comment| up vote

Ios Localization Not Working

You can then modify the .strings file directly, and it will be exported along with the XLIFF file. If you want to run it now and have a taste of it, then just do it. Should I be concerned about "security"? How to check if a given string is a substring of an element of a list 80s Sci-Fi movie with "fire-lion / fire-wolf" chasing people through locked steel doors Translation of

Inside a loop we'll extract all the movies titles one by one from the moviesData array. Open ViewController.m and add the following line of code to the viewDidLoad method: [_imageView setImage:[UIImage imageNamed:NSLocalizedString(@"imageName", nil)]]; If needed, switch your simulator/device to Espanol, then Build & Run and you will According to Apple: Localization is the process of translating your app into multiple languages. Localizable Strings Not Found I shall now commence with my weekend.

International markets are an afterthought for a lot of devs, but thanks to the painless global distribution provided by the App Store, any iOS dev can release their app in over Ios Localization Not Working On Device After that it works perfectly. Besides than just exporting, you can also import such files in a quite easy manner. If no translation is found, then the matching term from the base language is returned.

Martin Lok October 30, 2014, 9:00 pm   Thanks a lot! Storyboard Localization Not Working We will also add a Close button to dismiss the action sheet without picking a movie. Any ideas? If you can't spot any missing strings, you're good to go.

Ios Localization Not Working On Device

button. To see all the other localizations, you should perform some steps first. Ios Localization Not Working Advertise Here! Localization Not Working Ios 8 Aral Balkan February 5, 2015, 2:07 pm   Thanks for the article.

What power do I have as a driver if my interstate route is blocked by a protest? weblink A window to select the file will appear as shown next: Just select the file you want, and in the next step click on the Import button, and you're ready. more hot questions question feed lang-c about us tour help blog chat data legal privacy policy work here advertising info mobile contact us feedback Technology Life / Arts Culture / Recreation I have used the same localized.strings file since iOS 2.5, but with iOS 7 it stopped working. Localizable.strings Not Working

Enabling Base Internationalization in Xcode 8 Turn on Base Internationalization. For example, an app could contain many copies of the same image, each one redesigned or redrawn and localized according to the supported languages and regions. The final result worths it. navigate here Later we'll add two more flag images for localization reasons, and the method itself will load the proper file depending on the user region and the locale.

share|improve this answer answered Aug 8 '14 at 11:39 pedrouan 4,24911539 add a comment| Your Answer draft saved draft discarded Sign up or log in Sign up using Google Sign Ios Localized Strings Make sure that the project's group is selected in the Project Navigator, and then go to the Editor > Import Localizations… menu. Use new Xcode 6 features for importing and exporting files for translation and performing localization preview in the Interface Builder.

Choose Strings File unders the Resource subsection as shown below: Click Next, name the file Localizable.strings, then click Save.

Not the answer you're looking for? Browse other questions tagged ios localization or ask your own question. Knowing that a text is a title or a button, a noun or a verb, can be very helpful. Nslocalizedstring Not Working Now, let's create a switch statement.

So, we're not going to create a project from the scratch, and we won't do any work at all in the Interface Builder. I shall now commence with my weekend. Related Articles iOS Building Action Extensions in iOS 8 iOS Creating Simple View Animations in Swift iOS Creating Your Own Custom Controls Using IBDesignable in Xcode 6 iOS iOS Programming 101: his comment is here Xcode uses files with the ".strings" file extension to store and retrieve all of the strings used within the app, for each supported language.

share|improve this answer answered Oct 16 '14 at 11:33 irmu 3912616 Actually i was missing this, thanks! So, let's get started and see what we're going to do in this tutorial. There's a special class provided by the iOS SDK, named NSNumberFormatter. Replace all the English words with the German ones given below, and the localization of the storyboard in German is over: /* Class = "IBUILabel"; text = "Release Date"; ObjectID =

Internationalization of text. By clicking in the first one, you can select a localization from the existing ones. That's simply because we haven't implemented the tableView(tableView:, cellForRowAtIndexPath indexPath: ) method yet. Then add this function as part of ViewDidLoad function.

Now you should be able to expand Localizable.Strings under Project Navigator and see separate files for English and German. German User September 30, 2014, 2:48 pm   In Germany were are saying "Guten Morgen", not "Guten Morgan" rshankar September 30, 2014, 2:50 pm   Thanks, now the tutorial While you see the Localizable.strings file for, say, your French translation in the fr.lproj folder (only AFTER you import the French XLIFF file), the English one is not in the en.lproj I've been looking for one for the past couple of weeks.

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