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Xcode Uibutton Not Clickable


If a nib is encoded in iOS 8 and then decode it on iOS 7, you’ll have a content view without an autoresizing mask and no other means by which to You’ll need to create outlets for the text field and label in your UI to be able to reference them. In this case, the event is the user tapping the Set Default Label Text button, the action is setDefaultLabelText, the target is ViewController (where the action method is defined), and the Admittedly, this solution solves the problem for a cell (which contained buttons that weren't clickable) in a collection view. this contact form

Or is it inevitable once a certain point in development is reached? In your case, you’ll take the text that’s in the text field and use it to change the value of the label in your UI. Add the below two lines into your viewDidLoad method so that it looks like this: 123456789 - (void)viewDidLoad{[super viewDidLoad]; // Do any additional setup after loading the view, typically from a Useful Searches Recent Posts Options Please select a forum to jump to News and Article Discussion MacRumors.com News Discussion Mac Blog Discussion

Xcode Uibutton Not Clickable

Here is that code: if ([DCTUserIdentity currentIdentity] == nil) { UIStoryboard *sb = [UIStoryboard storyboardWithName:@"MainStoryboard_iPhone" bundle:[NSBundle mainBundle]]; DCTInitialLoginVC *vc = [sb instantiateViewControllerWithIdentifier:@"InitialLogin"]; vc.delegate = self; [self presentViewController:vc animated:NO completion:^{}]; } I Leave the rest of the options as they are. If you want more space to work, collapse the project navigator and utility area by clicking the Navigator and Utilities buttons in the Xcode toolbar. Aug 17, 2014 11:23 AM Helpful (0) Reply options Link to this post by Frank Caggiano, Frank Caggiano Aug 17, 2014 12:36 PM in response to Ishwar01 Level 7 (25,803 points)

You define the behavior of your view controllers in code by creating and implementing custom view controller subclasses. more hot questions question feed default about us tour help blog chat data legal privacy policy work here advertising info mobile contact us feedback Technology Life / Arts Culture / Recreation In most of the cases when button is not clickable, there might be a transparent View on the button, or the frame of the button is not inside clickable View. Still fishing around for a fix, but thus far have been unsuccessful.

Debug -> View Debugging -> Capture View Hierarchy. (App needs to be running and it's a feature in Xcode's Debug menu, not Simulator's). –Filip Radelic Sep 22 '15 at 7:55 share Share on Twitter Share on Facebook Email Link Like + Quote Reply cpiv, May 4, 2009 cpiv thread starter macrumors newbie Joined: May 4, 2009 #3 PhoneyDeveloper said: ↑ You So once again, turn on Assistant Editor view where we have two panes. United States Copyright © Apple Inc.

I highly recommend that you follow along on your own computer to get the most out of these lessons. The delegate can use this information to save or clear data at the right time, dismiss the keyboard, and so on. If this is your own code you're trying to run locally, I might be able to offer some guidance, but that'll be more difficult. If a Drow Druid uses Wild Shape to turn into a Spider, what is the range of their Darkvision?

Swift Button Not Working

Search for: Most Popular How to Make iPhone Apps - Crash Course Brace yourself for fast paced learning in this 5 part series to get you up and running with iOS func someMethod() { let window: UIView? = UIApplication.sharedApplication().keyWindow; let storyboard: UIStoryboard = UIStoryboard(name: "Main", bundle: nil); viewController = storyboard.instantiateViewControllerWithIdentifier("CPBackConfirmMessageUIView"); window?.addSubview(viewController.view); } } share|improve this answer edited Apr 27 at 9:26 answered Xcode Uibutton Not Clickable In the dialog that appears, for Name, type mealNameLabel. Swift Uibutton Addtarget Not Working Okay, that's what I got, don't understand it, please help.

seems objective-c is an extremely dynamic language. weblink more stack exchange communities company blog Stack Exchange Inbox Reputation and Badges sign up log in tour help Tour Start here for a quick overview of the site Help Center Detailed You can then create a connection between those classes and scenes in your storyboard to get the behavior you defined in code and the UI you defined in your storyboard. Or is it inevitable once a certain point in development is reached?

In the dialog that appears, for Connection, select Action. In order to benefit the most from these lessons, you should open XCode and try to follow along. Browse other questions tagged objective-c xcode ios7 or ask your own question. navigate here In your storyboard, select the text field.

Is this required or just good practice? Can you teleport or Dimension Door out of your clothes? You should see the default class (ViewController) formatted as a placeholder string in the text field for "Class".

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In this case, because ViewController keeps a reference to the text field, you’ll make ViewController the text field’s delegate. Change the custom class name to whichever class suits your needs. self.contentView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; } share|improve this answer edited Sep 24 '14 at 2:31 answered Sep 24 '14 at 2:09 Dalmazio 1,16611628 1 I am seeing the issue when In ViewController.swift, find the class line, which should look like this: class ViewController: UIViewController { Below the class line, add the following:

Although the scene is connected to ViewController.swift, that’s not the only connection that needs to be made. Aug 18, 2014 5:56 PM Helpful (0) Reply options Link to this post by Ishwar01, Ishwar01 Aug 18, 2014 5:58 PM in response to Frank Caggiano Level 1 (0 points) Aug You can select the text field and type text into it. his comment is here First, you need to have ViewController adopt the UITextFieldDelegate protocol.

Your textFieldShouldReturn(_:) method should look like this: func textFieldShouldReturn(textField: UITextField) -> Bool { // Hide Your viewDidLoad() method should look like this: override func viewDidLoad() { super.viewDidLoad() // Handle the text field’s user input through delegate callbacks. nameTextField.delegate Search for "UILabel" in the Library pane in the lower right hand corner and drag the UILabel onto your view. It’s important to understand the relationship that a storyboard has to the code you write.